Erick Cazares
Erick Cazares
3D Modeler / Digital Sculptor
Portland, United States of America

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Skills

3D ModelingDigital SculptingCharacter ModelingHard Surface ModelingTexturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Ornatrix
Ornatrix
Substance Painter
Substance Painter
Photoshop
Photoshop
RenderMan
RenderMan
V-Ray
V-Ray

Productions

  • Mca d61185507d
    • TV Production
      NBC's Grimm S.6
    • Year
      2017
    • Role
      Technical Director, 3D Modeler
    • Company
      Refuge VFX
  • Intruder3
    • TV Production
      Toonami - Intruder 3
    • Year
      2016
    • Role
      3D Modeler
    • Company
      Hinge Digital

Experience

  • 3D Artist at Refuge VFX
    St. Johns, United States of America
    September 2016 - Present

    - Working closely with compositors, animators, and senior cg artists as a T.D., I was responsible for lighting and rendering characters to match live action footage for a TV production.

    - Digital sculpting, creating morph targets, and texturing realistic creatures.

  • 3D Modeler at Hinge Digital
    Portland, United States of America
    April 2016 - June 2016 (2 months)

    - Quickly and efficiently modeled and sculpted character assets for further production needs.

    - Provided 3D concepts and further developed creatures/characters for client approval.

  • Contract Artist at Supergenius Studios
    Oregon City, United States of America
    September 2014 - January 2015 (4 months)

    - Communicated with concept artists to bring 3D assets into production for multi-platform games.

    - Modeled and textured assets while revising as needed for client specifications.